Players must do any building improvements at the start of their turn before rolling the dice. OPTIONAL: this was not covered in the book, but a potential alternate rule is that they must still wait until they have a full set of houses before being able to buy hotels, thus making uneven building only for housing. A player can choose to buy three houses and place them all on one property. Players who own a complete color set do not have to build evenly. Players may decide to change the last two values to have doubled ownership benefits like the originals did, thus being $400 and $800 respectively this alteration of the guidelines above would make a rail baron an even more serious enemy than the six-railroad rules already do.īuilding, rents and improvements The card representing "Advance to the Nearest Utility" (formerly paying 10 times the roll of the dice) is instead treated as moving the token to the nearest "utility" railroad and paying twice the rent due. Cards directing players to move to the nearest railroad will still apply to the original four railroads. The price changes from $150 to $200, just like any other railroad. The two utilities are treated as railroads. This prevents players overbidding and then evading the debt in whole or in part. However, if the player finds himself unable to gather sufficient funds even after selling everything they own, they are declared bankrupt and are out of the game. They must then pay the agreed price regardless of whether they have the cash available if they do not, traditional money-generating practises may be used (selling or trading properties). Once each player has decided to pass on their current bid, the last bidder gets the property. Players can either increase the bid by a minimum of $5, or pass. The player who declined its purchase may make the first bid or pass, and bidding then moves clockwise around the table. For instance, Boardwalk/Mayfair's printed price is $400, so bidding opens at $210. If the player chooses not to buy it, it must be immediately auctioned.Īuctions start at half the traditional listing price (not the doubled price) plus $10. This discourages players just rolling the dice and buying anything they happen to land on. The purchase price of all unowned properties is doubled-for example, Boardwalk/Mayfair now costs $800. Sales and auctions Boardwalk becomes significantly harder to acquire. If a player needs cash and must get it from a property, they must either sell to the bank (for half the listed price) or sell or trade it to another player.
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